Oculus Rift Unveils its Final Form

“Step into the Rift,” the Oculus VR announces. Like the final boss of a video game, the virtual reality headset unveils its final form, correcting several issues of its previous iteration that many have criticized.

Oculus Rift

Image Courtesy of BagoGames

Addressing Key Issues

Among the problems the VR headset’s final form addresses are the screen door effect issues and motion-induced sickness that plagued its early iterations. Additionally, the Oculus Rift now has an on-board power supply, eliminating those outside power requirements and implements that severely limited its potential.

Despite its grand appearance back in E3, the Oculus VR still hasn’t established a price or preorder date. But, the rest of its hardware and hard facts are slowly materializing, with a definite launch date during the first quarter of 2016.

“It’s exciting to see how the hardware has materialized and the experience improved,” remarked Rob Enderle, the principal analyst at Enderle Group. “I’m disappointed that we are still going to have to wait until next year. This whole area is getting really hot now, and we should see amazing things in demonstrations as we approach the launch,” he quips.

Will It Revolutionize the Gaming Industry?

Oculus

Image Courtesy of Maurizio Pesce

The lack of demonstrations is a real concern many critics and gamers alike are hoping the Kickstarter will address soon, as a decline in interest would surely happen. It’s important to note that the PlayStation 4 and Xbox One were both caught in the same situation, with many bemoaning the relatively shallow pool of games available for them. Despite this, both consoles have thrived just a few months after their release dates. The Oculus RV is facing a similar problem, although it lacks the proven gaming history that the two consoles had.

Despite this, interest on the virtual reality headset is still hot, especially after its performance during E3, where it showcased a small demo of its ability on some of its upcoming games. What really captured the audience’s interest was Eve Valkyrie, a first-person space dogfighting simulator that made full use of the VR headset’s innovative functions.

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Despite its improved functions, most critics are skeptical about the rift’s potential success as a new gaming implement. Ted Pollak, a senior game analyst at Jon Peddie Research, notes that despite the VR’s better ergonomics, with the lenses even able to accommodate gamers who wear eyeglasses, “it’s still uncertain if they are actually ready to wear any gaming device apart from a headset with voice chat support.”

He adds, “I think it’s wonderful the work Oculus is doing in VR, but the question remains: will gamers be willing to play through long gaming sessions with something attached to their faces?”

The Oculus Rift is just one of the newest emerging technologies that are paving the way for a more interactive gaming experience. The VR itself is set to unify virtual reality apps and games into a more cohesive and enjoyable experience.